Player Id: 2p70qo9oxplufwnhlrl2b8v3e
First Name: Issa
Last Name: Kaboré
Position: Defender
Team Name: Luton Town
| Stat | Stat Type | Stat Value | Stat Points | Stat Total |
|---|---|---|---|---|
| accurateLongBalls | equal | 1 | +1 | +1 |
| blockedCross | equal | 2 | +2 | +4 |
| challengeLost | equal | 1 | -3 | -3 |
| duelLost | equal | 1 | +2 | +2 |
| duelWon | equal | 4 | +5 | +20 |
| effectiveBlockedCross | equal | 2 | +1 | +2 |
| effectiveClearance | equal | 6 | +5 | +30 |
| longPassOwnToOppSuccess | equal | 2 | +1 | +2 |
| outfielderBlock | equal | 2 | +10 | +20 |
| ownGoals | equal | 1 | -75 | -75 |
| possessionLost | rule | 7 | -1 | -7 |
| successfulFinalThirdPasses | equal | 4 | +1 | +4 |
| totalCross | equal | 2 | +3 | +6 |
| wonContest | equal | 1 | +5 | +5 |
| wonTackle | equal | 3 | +1 | +3 |
| Total Points Player | 14 |
| Type | Attribute | Scoring Title | Points | Description |
|---|---|---|---|---|
| rule | minsPlayed | Played Minutes Bonus | 1 | A player receives 1 point for every 10 minutes completed. Since it may vary due to possible injury time, the minute bonus for 90 minutes played (i.e. 9 points) is not awarded, but a full 10 points is awarded if the player completes the game for the full ti |
| equal | unsuccessfulTouch | Bad 1st touch | -1 | This value is awarded when a player is played on and is unable to utilize the ball. The important thing here is that the poor ball control results in a ball loss. |
| equal | overrun | Ball put too far | -1 | A player puts the ball too far in front of him while carrying the ball and loses the ball. |
| equal | duelLost | Duel | 2 | Fight for the ball, before the situation one of the opponents was in possession of the ball. |
| equal | duelWon | Duel won | 5 | A player decides a fight for the ball for himself, before the situation one of the opponents was in possession of the ball. |
| equal | challengeLost | Challenge lost | -3 | A one-on-one in which no contact was made with the opponent. Example: A missed tackle where the player was dribbled out. |
| equal | wonTackle | Tackle Won | 1 | A defending player successfully tackle the ball (winning possession or putting the ball out of play). |
| equal | lastManTackle | Important Tackle | 5 | A defensive action where the player performing the action is the last defender (TW excluded) between the opponent and the goal. |
| rule | possessionLost | Possession lost (possLostAll or dispossessed) | -1 | This value is given to a player when he loses possession of the ball to the opponent. Player is dispossessed on the ball by an opponent – no dribble involved. |
| equal | aerialWon | Aerial Won | 3 | Two field players compete for the ball, which is at least at shoulder height, with either both players jumping or only one jumping and the other making the header difficult. One player wins the duel by a header. If a field player and a goalkeeper compete for the ball and the goalkeeper deflects the ball, this is also classified as an aerial duel. |
| equal | aerialLost | Aerial lost | -1 | Two field players compete for the ball, which is at least at shoulder height, with either both players jumping or only one jumping and the other making the header difficult, with one player winning the duel with a header. If a field player and a goalkeeper compete for the ball and the goalkeeper deflects the ball, this is also classified as an aerial duel. |
| equal | wonContest | Contest Won | 5 | This rating implies an active playing out of the opponent, excluding simple passing/running over. |
| equal | wonCorners | Corner won | 1 | An action through which the person with the ball gets a corner for his team. |
| equal | fouledFinalThird | Fouled last third | 1 | Foul play in the most offensive third of the field from the fouled player's point of view. |
| equal | fouls | Foul | -2 | A player commits a foul including hand ball and incorrect throw-in. |
| equal | sixSecondViolation | 6 sec violation | -5 | This value is awarded when the referee penalizes a violation of the 6-second rule by the goalkeeper. |
| equal | backPass | Back Pass Foul | -5 | This value is awarded when the referee penalizes the illegal taking of a return pass. |
| equal | dangerousPlay | Dangerous play | -5 | A foul by which one accepts an injury of the opponent. Prime example: A hard tackle by a waist-high straddle. |
| equal | yellowCard | Yellow card | -10 | As soon as a player sees the yellow card, this is penalized with -10 points. |
| equal | secondYellow | 2nd Yellow | -50 | As soon as a player sees the traffic light card, this is penalized with -50 points. |
| equal | redCard | Red card | -75 | This value is awarded when the referee punishes an action of the player concerned with the red card. |
| equal | accurateKeeperThrows | Successful Throw (GK) | 1 | Drop of the goalkeeper in the running game, which finds his teammate. |
| equal | totalCross | Successful Cross | 3 | Accurate cross that finds a teammate via a corner, a standard situation or from the running game. |
| equal | successfulFinalThirdPasses | Pass final third | 1 | A successful pass that ends in the opponent's third of the field. Crosses, throw-ins and drops are excluded. |
| equal | longPassOwnToOppSuccess | Pass opponent's half | 1 | A successful pass that ends in the opponent's half of the field. Crosses, throw-ins and drops are excluded. |
| equal | accurateLongBalls | accurate long ball | 1 | Accurate pass over 32 meters (excluding throw-ins, crosses or goalkeeper drops). |
| equal | totalAttAssist | Shot Assist | 5 | A player lays a ball on his teammate, which leads to a goal shot. Similar to the goal assist, the value is only awarded if the ball reaches the shooter without any contact from another player. |
| equal | totalThroughBall | Deadly Pass | 15 | This value is awarded to a player when he plays a slot pass through the opponent's back line that puts his teammate in a 1-on-1 situation with the goalkeeper. |
| equal | bigChanceCreated | Big Chance Created | 15 | A pass that leads to a clear scoring opportunity. This refers to one-on-one situations or a shot from a short distance to the goal. |
| equal | goalAssistIntentional | Bonus: Intentional Assist | 10 | This bonus is awarded if the player who provides the pass has the clear intention of immediately generating a shot on goal. |
| equal | errorLeadToShot | Shot admitted | -15 | A mistake that immediately leads to the opponent's shot on goal. |
| equal | errorLeadToGoal | Mistake before Goal | -45 | Here an error is evaluated that is causal for the opponent's hit. This value can affect all players on the field. Also decisive at this point is the extent to which the error was avoidable in terms of sporting rationality and the extent to which the own team could have equalized the error afterwards. |
| equal | interception | Interception | 1 | A defending player actively intercepts a pass between opposing players. |
| equal | interceptionsInBox | Interception in box | 1 | An interception inside the penalty area. An interception is only counted if a movement, dribble or pass is actively prevented. A "free ball" that merely has to be picked up is not taken into account for this value. |
| equal | interceptionWon | Ball Intercepted | 5 | An active intervention in which the ball is won and possession is retained. For example, putting the ball too far in front of the opponent and then picking it up is not considered winning the ball. |
| equal | blockedCross | Cross blocked | 2 | An active move by the player that intentionally blocks the opponent's cross. |
| equal | effectiveBlockedCross | Cross blocked and possession | 1 | A player retains possession of the ball after blocking a cross. |
| equal | goodHighClaim | Cross Intercepted (GK) | 5 | The goalkeeper catches a cross. |
| equal | crossNotClaimed | Cross not claimed (GK) | -5 | Goalkeeper tries to catch a cross, but misses or sails past. |
| equal | accurateKeeperSweeper | Accurate Keeper-Sweeper (GK) | 10 | The goalkeeper actively runs towards the ball, deflects it and the team retains possession. |
| equal | effectiveClearance | Cleared | 5 | Here the active intervention in a situation with previous possession of the ball by the opponent is evaluated, by which the immediate game situation is terminated. |
| equal | ontargetScoringAtt | Shot on target | 15 | Shot on the opponent's goal. |
| equal | attPostHight | Post (crossbar) | 10 | A shot that hits the crossbar without a deflection or deflection from an opponent. |
| rule | attPost | Post (left or right) (attPostLeft + attPostRight) | 10 | A shot that hits the post without a deflection or deflection from an opponent. |
| rule | attCmiss | Shot just passed target (attCmissHigh, attCmissHighLeft, attCmissHighRight, attCmissLeft,attCmissRight ) | 10 | A shot is considered to "just miss the goal" if it misses the goal by a maximum of 3.5% of the width of the pitch. According to official FIFA measurements, this corresponds to 2.38 meters with a pitch length of 105 meters. For a shot over the goal, the value is awarded if the ball flies under one meter over the goal. attCmissHigh, attCmissHighLeft, attCmissHighRight, attCmissLeft, attCmissRight |
| equal | shotOffTarget | Shot far away from target (shotOffTarget) | 5 | These points are awarded for goal kicks that are seen out of bounds outside of the above parameters at "shot just past the goal" (3.5% of the width of the pitch past or less than one meter over the goal). |
| equal | bigChanceMissed | Big Chance Missed | -15 | This value is assigned when a clear chance to score is given, where it can be assumed that a goal will be scored. The relevant factors are the distance to the goal, an unchallenged finish, players in the shooting lane and the angle to the goal. |
| equal | blockedScoringAtt | Blocked attempt on target | 8 | This value is awarded for a shot that would have been on goal and was blocked by an opponent. Exception: A shot on goal that goes past the goalkeeper but is cleared by the last man on the line is rewarded differently. |
| equal | clearanceOffLine | Line cleared | 15 | A field player deflects a shot on the goal line that would have found its way into the goal with certainty and in a direct path. It is important that he is the last man who could intervene. |
| equal | outfielderBlock | Shot Blocked | 10 | An active and purposeful movement of the player that blocks the opponent's shot. |
| rule | standSave | Standing save (GK) (standSave + standCatch) | 5 | The goalkeeper deflects a ball by standing. |
| equal | keeperPickUp | Ball snatched away (unchallenged) (GK) | 5 | This value is awarded when the goalkeeper grabs the ball without taking a risk, starting from an opponent close to the ball. This refers to situations in which the opponent, for example, puts the ball too far in front of him. A ball into space, which the keeper only has to pick up, is of course not taken into account for this value. |
| equal | gkSmother | Ball snatched away (challenged) (GK) | 15 | This value is obtained when a goalkeeper dives to catch the ball directly off the opponent's foot. "Challenged" comes from the fact that the opponent must be in the immediate vicinity for this. |
| equal | punches | Punched Ball (GK) | 5 | Goalkeeper clears a high ball by fisting it away. |
| equal | savedObox | Distance shot saved (GK) | 5 | Shot held that was fired outside the penalty area. |
| equal | savedIbox | Shot saved (GK) | 10 | A blocked shot taken inside the penalty area. |
| rule | savedIbox_bigChance_bonus | Bonus: Big chance saved (GK) | 15 | This bonus is awarded if the goalkeeper actively saves the ball during a shot that is counted as a major chance. Excluded from this are scenes where the keeper merely picks up the ball or catches it without any effort. When thwarting a 1-on-1 situation, this bonus is always given. |
| equal | diveCatch | Dive Catch (GK) | 10 | The goalkeeper rushes and catches the ball. |
| equal | diveSave | Dive Save (GK) | 15 | A goalkeeper rushes and parries the ball to the side. |
| equal | penaltyWon | Penalty won | 50 | A player is fouled in the penalty area. Hand penalty kicks are excluded from this scoring. |
| equal | penaltyConceded | Penalty conceded | -45 | These minus points are awarded when a foul is called inside the penalty area, resulting in a penalty kick. |
| equal | attPenGoal | Penalty Scored | 50 | Goal scored from a penalty kick. The position of the player is not relevant here. |
| rule | attPenMiss | Penalty missed (attPenMiss + attPenPost + attPenTarget) | -35 | A penalty kick that goes next to the goal / on the aluminum, is held by the goalkeeper, or is otherwise not converted. |
| equal | penaltySave | Penalty saved | 100 | These points are awarded when a penalty kick is actively saved. If the penalty misses the goal without active intervention of the defending player, this value is not awarded. |
| equal | assistOwnGoal | Own Goal Forced | 25 | A pass or shot that gives an opponent no chance and forces him to put the ball in his own goal. |
| equal | ownGoals | Own Goal | -75 | This value is awarded when the defending player causes a goal against by failing to attempt a tactical intention. Actions that are not actively aimed at deflecting a ball or are not causal in their influence on the trajectory of the ball for the goal against are excluded from this rating. |
| rule | goals_position_gk | Holy! - Goal (GK) | 150 | A goal scored by a goalkeeper. The decisive factor here is the actual real tactical position. |
| rule | goals_position_def | Goal (DEF) | 100 | A goal scored by a defender. The decisive factor here is the actual real tactical position. |
| rule | goals_position_mf | Goal (MF) | 90 | A goal scored by a midfielder. The decisive factor here is the actual real tactical position. |
| rule | goals_position_fwd | Goal (FWD) | 80 | A goal scored by an attacker. The decisive factor here is the actual real tactical position. |
| rule | goals_sub_bonus | Bonus: Goal (SUB) | 20 | Bonus points for a goal by a substitute. |
| equal | attOboxGoal | Bonus: Long Range | 10 | Bonus points for a goal scored outside the penalty area. |
| rule | goals_equalizer_bonus | Bonus: Equalizer | 10 | Bonus points for a goal which sets the score of the game tie. |
| rule | goals_weakFootGoal_bonus | Bonus: Weak Foot Goal (attLfGoal + attRfGoal + Player data) | 5 | Bonus points for a goal scored by the player's weak foot. A weak foot is the opposite of strong foot defined by the official player info. |
| rule | goals_comeback_bonus | Bonus: Comeback Goal | 10 | Bonus points for a goal by the team which was behind the score once in the match. |
| rule | goals_stoppageTime_bonus | Bonus: Goal in Stoppage Time | 10 | The goal in stoppage time. |
| rule | winningGoal_bonus | Bonus: Winning Goal | 10 | The goal that makes the difference to the final outcome of the match. |
| rule | goalAssist_position_gk | Assist (GK) | 55 | A goal assist is awarded when the ball reaches the goal scorer without any contact from another player. If an opponent still touches the ball when the goal scorer is dribbling or in a running duel, it does not count as an assist for the person giving the pass, even if the ball reaches the goal scorer without contact. |
| rule | goalAssist_position_def | Assist (DEF) | 45 | A goal assist is awarded when the ball reaches the goal scorer without any contact from another player. If an opponent still touches the ball when the goal scorer is dribbling or in a running duel, it does not count as an assist for the person giving the pass, even if the ball reaches the goal scorer without contact. |
| rule | goalAssist_position_fwd | Assist (FWD) | 35 | A goal assist is awarded when the ball reaches the goal scorer without any contact from another player. If an opponent still touches the ball when the goal scorer is dribbling or in a running duel, it does not count as an assist for the person giving the pass, even if the ball reaches the goal scorer without contact. |
| rule | goalAssist_position_mf | Assist (MF) | 35 | A goal assist is awarded when the ball reaches the goal scorer without any contact from another player. If an opponent still touches the ball when the goal scorer is dribbling or in a running duel, it does not count as an assist for the person giving the pass, even if the ball reaches the goal scorer without contact. |
| rule | goalAssist_sub_bonus | Bonus: Assist (SUB) | 10 | Bonus points for a goal assist by a substitute. |
| equal | assistPassLost | Deflected Assist (assistPassLost) | 25 | To ensure that a player does not go away empty-handed when his pass to the goal scorer is deflected, we assign the value "deflected goal assist". |
| rule | secondGoalAssist_position_gk | Goal set up (GK) | 45 | For the value "Goal set up", a player must set the scene for the provider of the assist in such an excellent way that the latter only has to simply cross or pass. This means that a large part of the work must be done by the provider of the pass. As soon as the provider of the pass has to fight a duel, win a running duel or play a precise / well-timed pass, the value "Goal set up" for the provider of the pass is omitted. In addition, this value is awarded when a cross reaches the ultimate passer in the danger zone near the opponent's goal, corners and free kicks are excluded. |
| rule | secondGoalAssist_position_def | Goal set up (DEF) | 35 | For the value "Goal set up", a player must set the scene for the provider of the assist in such an excellent way that the latter only has to simply cross or pass. This means that a large part of the work must be done by the provider of the pass. As soon as the provider of the pass has to fight a duel, win a running duel or play a precise / well-timed pass, the value "Goal set up" for the provider of the pass is omitted. In addition, this value is awarded when a cross reaches the ultimate passer in the danger zone near the opponent's goal, corners and free kicks are excluded. |
| rule | secondGoalAssist_position_fwd | Goal Set Up (FWD) | 25 | For the value "Goal set up", a player must set the scene for the provider of the assist in such an excellent way that the latter only has to simply cross or pass. This means that a large part of the work must be done by the provider of the pass. As soon as the provider of the pass has to fight a duel, win a running duel or play a precise / well-timed pass, the value "Goal set up" for the provider of the pass is omitted. In addition, this value is awarded when a cross reaches the ultimate passer in the danger zone near the opponent's goal, corners and free kicks are excluded. |
| rule | secondGoalAssist_position_mf | Goal Set Up (MF) | 25 | For the value "Goal set up", a player must set the scene for the provider of the assist in such an excellent way that the latter only has to simply cross or pass. This means that a large part of the work must be done by the provider of the pass. As soon as the provider of the pass has to fight a duel, win a running duel or play a precise / well-timed pass, the value "Goal set up" for the provider of the pass is omitted. In addition, this value is awarded when a cross reaches the ultimate passer in the danger zone near the opponent's goal, corners and free kicks are excluded. |
| rule | secondGoalAssist _sub_bonus | Bonus: Goal Set Up (SUB) | 7 | Bonus points for a goal set up by a substitute. |
| rule | rebound_assist | Rebound Assist (assistBlockedShot + assistAttemptSaved) | 15 | This value is awarded when the ball is blocked by an opponent player and the rebound is scored by a teammate without another player touching the ball in the meantime. |
| equal | assistPost | Woodwork Assist | 15 | A shot that bounces off the goal frame and is then scored directly by the teammate. The ball must hit the aluminum and reach the teammate without any contact from another player. |
| rule | gameScore_Won | Game Won | 15 | The player's team wins the game. This rating is awarded once the player has actively participated in the game. |
| rule | gameScore_Lost | Game Lost | -15 | The player's team loses the game. The score is awarded if the player was on the field at any time during the game. |
| rule | gameScore_AwayWin_bonus | Bonus: Away Win | 10 | Bonus points for the victory by the away team. |
| rule | gameScore_ComebackWin_bonus | Bonus: Comeback Win | 10 | Bonus points for the victory by the team which was behind the score once in the match. |